

Currently, the Workshop feature of the game is not available yet, but I wanted to share it with you just in case that it would be a sign that it's coming soon! (As you will see, the text is in French, but you should know what's going on if you're used to the Steam overlay. Hi everybody, today I got a little update on Steam for Fallout 4 about the Workshop. The update is clearly a placeholder update, as it's 0 bytes big, so the Steam Workshop is not yet available for the game, but this could mean that it might be coming soon. Several games take advantage of the Workshop feature and it seems like it will soon be implemented in the highly successful Fallout 4.Ī few hours ago reddit user ZEEENIK has reported that Fallout 4 has recently received an update for the game, with the image attached to the update showing the Steam Workshop logo. I observed this behavior like 1-2 weeks now, so it was present before the latest beta update which makes me think it could be related to the symlink - but that actually doesn't make much sense given how Steam still accounts new shader data to the cache in the settings dialog and loses this value after a restart.The Steam Workshop feature is definitely one of the best features for those who like to keep track of mods released for a particular game. But if I shut Steam down and start it again, the shader cache is back to 0 bytes according to the settings dialog. Starting other games lets the value increase further. If shaders are processed after a game quits, a few megabytes of storage are accounted for the shader cache according to settings. I've noticed that Steam no longer shows the size of the shader cache in the settings dialog, it just reports 0 bytes. I'm not sure if this was already before due to some Steam-internal changes, or if this is related to the symlink:

It actually makes a difference for system responsiveness, so this experiment proved useful. The reasoning behind this was to decouple normal system IO from shader cache IO by redirecting that to a dedicated disk with a simpler file system than btrfs. The shader cache itself contains over 100 GB of data according to du -sh. If the steam download goes to 0 byte, it may be due to an internet. It means you are unable to download your games, and it’s stuck at 0 byte /second, claiming there is no enough space on your disk while you have enough space clearly. The xfs partition itself is mounted via automounter (using systemd automounts), so it will be mounted on first access by Steam. What are Steam 0 byte updates Steam 0 byte is a problem related to downloading games on your system. Steam actually updates files there as timestamps change, and the symlink hasn't been replaced back to directory by Steam. When fossilize runs, the symlink is properly resolved to the new path and can be seen in process monitors. I've moved my Steam shader cache to a different partition (from btrfs to xfs), and replaced the original shaders directory with a symlink. Please describe your issue in as much detail as possible:
